01 / DISPLAY TYPES
Display Technologies, Explained Three Ways
Surface overview · how it works · engineering deep dive
02 / SYNC TECHNOLOGY
Variable Refresh & Motion Clarity
VRR standards, ecosystem certifications, and motion blur reduction
03 / CONNECTIONS
Monitor Interfaces & Cable Standards
Bandwidth, features, and compatibility of every connector you'll encounter
04 / PPD CALCULATOR
Pixel Density by Viewing Distance
Angular pixel density across screen sizes, resolutions & aspect ratios
30 in  /  2 ft 6 in
Clearly pixelated (below 47 PPD)
Approaching threshold — vision-dependent (47–52)
In target range (52–63 PPD)
Past threshold — vision-dependent (63–68)
Exceeds perception (above 68 PPD)
Resolutions
Distance Finder
inches
Understanding PPD
< 47 PPD — Clearly pixelated

Individual pixels are plainly visible to all users regardless of visual acuity. Text edges are jagged, gradients show a pronounced screen door effect, and diagonal lines staircase noticeably. This range is generally unsuitable for text-heavy or detail-oriented work.

47–52 PPD — Vision-dependent

Whether this looks sharp depends on your eyesight. Users with 20/25 vision have a personal retina threshold near 47 PPD. Users with average 20/20 vision may notice slight pixelation on fine text or thin lines.

52–63 PPD — Target range

Centered on the ~57 PPD retina threshold — the point at which the human eye can no longer reliably distinguish individual pixels at a normal viewing distance (the principle behind Apple's Retina Display). This window accounts for variation in visual acuity and viewing conditions.

63–68 PPD — Vision-dependent

Just past the threshold for most users. Those with 20/20 or 20/25 vision will perceive no difference from the green range. Users with sharper 20/15 vision, whose personal threshold sits near 75 PPD, may notice a slight improvement.

> 68 PPD — Exceeds perception

Well past the retina threshold for virtually all users, including those with 20/15 vision. Antialiasing quality may improve marginally, but perceived sharpness cannot increase beyond what the eye can resolve. You are paying for — or rendering — pixels that cannot be seen.